AI Insights · Timothy · October 2022
Top 5 Chibi Games in Ecuador: Q3 2022 Performance
Explore the performance metrics of the top 5 Chibi games in Ecuador for Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Chibi games in Ecuador exhibited varying trends in downloads, revenue, and active users. Here’s a comprehensive look at their performance, based on Sensor Tower data.
Pou
From Zakeh Limited, Pou maintained a consistent weekly revenue, peaking at approximately $79 in mid-July. Weekly downloads showed a notable decline, starting strong with around 14.6K in early August but dropping to about 6.4K by the end of September. Active users also saw a decrease, from approximately 383K at the beginning of the quarter to around 321K by the end.
Cut the Rope
ZeptoLab UK Limited's Cut the Rope experienced fluctuations in its weekly revenue, peaking at $47 in early July and stabilizing around $24 by the end of September. Downloads ranged from 910 in mid-August to 1.6K in late July. Active users showed a gradual increase, starting at 2.3K in late June and ending at 2.5K in late September.
Fluvsies - A Fluff to Luv
TutoTOONS' Fluvsies - A Fluff to Luv saw growth in weekly revenue, reaching a peak of $59 in early September. Downloads fluctuated but remained relatively stable, with a high of 5K in mid-July and a low of 2.1K in early September. Active users peaked at around 30.4K in mid-July before declining to approximately 20.9K by the end of the quarter.
Om Nom: Run
Om Nom: Run, also from ZeptoLab UK Limited, had a modest increase in weekly revenue, peaking at $44 in early September. Downloads showed an upward trend mid-quarter, reaching 1K in late August. Active users increased from around 2.2K in late June to approximately 2.9K by the end of August, before slightly declining to 2.2K in late September.
Cut the Rope: Time Travel
Another title from ZeptoLab UK Limited, Cut the Rope: Time Travel, had minimal revenue fluctuations, peaking at $47 in early August. Downloads remained low but stable, ranging between 68 and 193 throughout the quarter. Active users peaked at 228 in late July and then stabilized around 128 by the end of September.
For more detailed insights and data, visit Sensor Tower.